Friday, December 19, 2014

The K-Box Kickstarter is LIVE!





UPDATE! I've added a new $50 reward option! Check out the new Mobile GM KBOX! $50 reward for up to 10 special people!



The Kickstarter campaign for the K-Box is live! Please help support this project and Kobold Company by spreading the word!

Funding this project means Kobold Company will get the tools needed to create this product professionally - the demo box (pictured here) was cut and put together by hand, but funding here would mean automating the process to a certain extent, and making a more professional, finalized product.


In addition, each K-Box is customizable by YOU to include your name, picture, art, or other feature you might come up with. With the CNC machine (funded by this project), we can add just about anything you want to the exterior of the box!

Please check out our Kickstarter campaign by clicking here:


Wednesday, December 10, 2014

The Deductionist - a detective base class for the Pathfinder RPG


$2.99


There are some who take on the mantle of adventurer for the gold and the glory. Others have the dubious title thrust upon them through circumstance or fate. Then there are some who seek out the adventurous life for the sheer sake of knowledge and discovery of the unknown. Enter the Deductionist.

Want to add a little steampunk flavor to your Pathfinder campaign? The deductionist has that too! From the Aerification Tube to the Luminiferous Memory Transanimator, this book brings several very flavorful steampunk-style elements to your game play! The Deductionist is an original base class which will find a niche in almost any adventuring group. Highly skilled, and incredibly perceptive, the Deductionist overcomes his adversaries with brilliance, rather than brawn. The Deductionist is a fun class which possesses a wide array of abilities and talents. Their main attribute, "Reason" grants them a preternatural ability to defeat his foes.

Each Deductionist is a master of a chosen discipline of knowledge, with almost sage-like ability. With almost 40 deductive abilities to overcome their foes, no single Deductionist will ever be the same. Confound your opponents with your knowledge, avoid their clumsy swings with danger sense, exploit their weaknesses and even learn mystic abilities, This sourcebook also includes 17 new feats, 13 new pieces of equipment and three new archetypes.

The Operative, a stealthy infiltrator who uses charm and charisma to accomplish her objectives. The Eldritch Inspector, a magician who uses spells and tricks to solve his mysteries. Finally, the Shadowed Avenger takes to the streets as an investigator-turned-vigilante.


The Deductionist - base class was written by KC Rift of Kobold Company in 2012-13 and originally published by Total Party Kill Games.

Tuesday, December 9, 2014

Tactics Mats - Star Wars: X-Wing and Star Trek: Attack Wing playmat!


The KickStarter for Tactics Mats should be starting very soon!

The manufacturer sent this pic of the production piece and it looks AWESOME!

 The final product is going to be a massive 48"x 36" neoprene playmat designed specifically for Star Wars: X-Wing and Star Trek: Attack Wing miniatures games.

 Be sure to support out kickstarter and get a HUGE discount on the first mats to roll out!

Saturday, April 20, 2013

Chase Rules for Pathfinder


I just came across these rules on "Geek-Related.com", a website for, well, geeks. As the author details in his commentary, if there is one thing I have never been satisfied with it's the lack of good cinematic chase scene rules. There is just no incentive to run or chase or to ever have to move once combat has engaged.

These VERY SIMPLE rules are a quick and easy read....AND easy to implement.

The gist?

Step 1. Roll Initiative (if you haven't already started)

Step 2. Roll your movement for the round and apply modifiers

Step 3. Avoid or surmount obstacles

Step 4. Determine if you are closer or further from your quarry / pursuers - the scale is from 1 to 6. If you hit 1, you are caught or you catch your quarry. If it's a 6, you have lost them or your target has lost you.

SIMPLE. The DM can get as cinematic as necessary, but the rules themselves lend themselves to a natural, fast-paced chase.

Bravo to The Geek for this super slick rule set.

http://geek-related.com/2009/12/13/life-in-the-big-city-chase-rules/

Wednesday, April 17, 2013

Beautiful rendition of 'The Rains of Castamere'


If you are a Song of Ice and Fire (aka Game of Thrones) fan, you are no-doubt familiar with "The Rains of Castamere" - a tragic dirge in which the Lord of House Reyne of Castamere, a bannerman to House Lannister, betrays Lord Tywin Lannister only to suffer the most severe and ultimate of punishments; the complete and ultimate destruction of his house. There are several renditions of the song only written in the books, but these are the the most impressive.

The version by Karliene Reynolds (below) is by far the most haunting





This awesome is how I imagine The Man in Black, Johnny Cash, would sing The Rains of Castamere! Awesome!

Saturday, March 30, 2013

Extended Trailer - World War Z

I realize the zombie genre has been beaten to death (ahem..pun intended), but I am nevertheless WAY excited about this movie. I have not read the book (World War Z), but just judging by the preview this is no typical "zombie flick" where the undead are slow creepers who prey upon bumbling idiots throughout the film. These zombies are strong, fast, feral...and pissed off!

According to the following review (which follows the movie preview), this movie doesn't follow the book very well - but it still looks epic in scope. I'm a fan of Brad Pitt too and I'm reasonably confident he is not going to play the star role in a stinker film.

Personally, I think this is going to be bad ass...here's hoping I'm not disappointed!!





Monday, February 4, 2013

Elemental Manacles


Elemental Manacles, Greater - These mithral manacles play host to a bound large earth elemental. These manacles behave in every way as a pair of mithral manacles with two magical exceptions.

First, if the manacles are thrown at and hit a small or medium target using a ranged touch attack, the elemental manacles will automatically attempt a grapple (CMB +16, CMD 25). If the Elemental Manacles successfully win the grapple, the binders clamp around targets wrists, trapping them. The victim is considered grappled until the manacles are removed. The Escape Artist check is a DC 40 (vs. a 35 for Masterwork), 15 hardness, 68 HP (as per the large earth elemental), and a break DC of 35. If the ranged touch attack misses or the initial grapple attempt fails, the charge is still spent. This ability uses one charge.

Using the second ability, the owner may command the earth elemental to engulf the person entrapped by the manacles. For 8 rounds (the HD of the large earth elemental), the elemental will attack and attempt to completely draw the victim into the ground where it will smother and crush them.

Starting on their initiative, the target gets a DC 17 (Str-based) Reflex save each round to avoid being engulfed. This is a standard action. Once the target is engulfed, the elemental automatically does 2d6+7 crushing damage to the target and the target is pinned for the remainder of the 8 rounds. Each round the target is engulfed, he may make an opposed grapple check (see stats above). If the target wins the opposed check, he is not considered pinned for that round, but still takes damage. He must continue to make the opposed grapple check for the remainder of the 8 rounds to avoid becoming pinned again. This ability uses two charges.

Elemental Manacles, Lesser - These masterwork manacles behave very similar to the greater version, except there is a medium-sized earth elemental bound to these. The CMB is +9, CMD 18, Escape Artist check is 35, Break check DC is 28, they have a 10 hardness and 34 hit points. The lesser elemental manacles do not gain the engulf ability.

Both the greater and the lesser have 3 charges per day.

Construction

Lesser - Craft Wonderous Item, Bind Elemental (Feat), Lesser Planar Binding, Cost: 9,000
Greater - Craft Wonderous Item, Bind Elemental (Feat), Greater Planar Binding, Cost: 36,000

NOTE: Elemental Manacles is based upon the creation feat conversion of Bind Elemental for Eberron. This feat and creation process can easily be adapted into your campaign by removing the Khyber Dragonshard requirement and placing a standard Pathfinder gem type of the same value in its place.